June 16, 2022

Banana Munch

Starting off with the basics, giving you a base for all the other katas. Mash the button to eat the whole banana before the time runs out!

Criteria

  • Draw a banana on the screen.
  • On a players input, advance the bananas state one more step in being eaten. Start with taking off the peel, then eating the inside.
  • Add a timer with a basic countdown display to zero.
  • Lose State
    The timer runs out.
  • Win State
    The player manages to eat the whole banana before the timer runs out.

Extra Credit

  • Add some shake to the banana while it is being eaten. Once the banana is fully eaten, it stops shaking.
  • Add some particles when the bananas insides get eaten. Wario is a messy eater!
  • Add a background. The original game you’re eating a banana in space, but you can choose whatever background you want. Extra extra credit for an animated background.
  • Multiple difficulties; The original game required 5 presses for difficulty 1, 6 presses for difficulty 2, and 8 for difficulty 3. But do what you feel is best!
  • Make the timer re-usable in your chosen game engine. The timer concept is central to all the Microgames. To help with future katas, making a re-usable timer object now will make things a bit smoother.

Media

example of banana munch where the player wins
Winning a round by finishing off the banana.
example of banana munch where the player loses
Losing a round by not finishing the banana off in time!

Submissions

Made By Engine Link
EdwardJFox Godot 3.4 GitHub

Submit your kata here


Made by Edward Fox, Software developer and bad gamer from Sheffield, UK. Twitter or Email

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