Starting off with the basics, giving you a base for all the other katas. Mash the button to eat the whole banana before the time runs out!
Criteria
- Draw a banana on the screen.
- On a players input, advance the bananas state one more step in being eaten. Start with taking off the peel, then eating the inside.
- Add a timer with a basic countdown display to zero.
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Lose StateThe timer runs out.
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Win StateThe player manages to eat the whole banana before the timer runs out.
Extra Credit
- Add some shake to the banana while it is being eaten. Once the banana is fully eaten, it stops shaking.
- Add some particles when the bananas insides get eaten. Wario is a messy eater!
- Add a background. The original game you’re eating a banana in space, but you can choose whatever background you want. Extra extra credit for an animated background.
- Multiple difficulties; The original game required 5 presses for difficulty 1, 6 presses for difficulty 2, and 8 for difficulty 3. But do what you feel is best!
- Make the timer re-usable in your chosen game engine. The timer concept is central to all the Microgames. To help with future katas, making a re-usable timer object now will make things a bit smoother.
Media
Submissions
Made By | Engine | Link |
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EdwardJFox | Godot 3.4 | GitHub |